NANO SCIENTIFIC RESEARCH CENTRE
PVT.LTD., AMEERPET, HYD
WWW.NSRCNANO.COM, 09640648777, 09652926926
JAVA PROJECTS LIST--2013
JAVA 2013 IEEE PAPERS
A
Network Coding Equivalent Content Distribution Scheme for Efficient
Peer-to-Peer Interactive VoD Streaming
Abstract
Although
random access operations are desirable for on-demand video streaming in
peer-to-peer systems, they are difficult to efficiently achieve due to the
asynchronous interactive behaviors of users and the dynamic nature of peers. In
this paper, we propose a network coding equivalent content distribution (NCECD)
scheme to efficiently handle interactive video-on-demand (VoD) operations in
peer-to-peer systems. In NCECD, videos are divided into segments that are then
further divided into blocks. These blocks are encoded into independent blocks
that are distributed to different peers for local storage. With NCECD, a new
client only needs to connect to a sufficient number of parent peers to be able
to view the whole video and rarely needs to find new parents when performing
random access operations. In most existing methods, a new client must search
for parent peers containing specific segments; however, NCECD uses the
properties of network coding to cache equivalent content in peers, so that one
can pick any parent without additional searches. Experimental results show that
the proposed scheme achieves low startup and jump searching delays and requires
fewer server resources. In addition, we present the analysis of system
parameters to achieve reasonable block loss rates for the proposed scheme.
Existing
System:
An
important challenge in a P2P collaborative video-on-demand (VoD) streaming system
is to develop an effective content distribution scheme that can support a
dynamic network among peers, where autonomic peers can join or leave the system
at any time and any place in the network. The situation is further complicated
by the need to support random access, such as the trick plays of pause/resume, jump,
and fast forward (FF), and rewind. Such trick plays may occur frequently. Most
existing approaches require at least O (log (N)) time to locate the requested
segment, where N is the number of segments of the requested video. The scheme we
propose in this study can offer a more efficient approach (and one that
supports trick plays) to the P2P-based interactive VoD systems.
Proposed System:
The
proposed scheme avoids these problems by adopting the additional static local
storage instead of sliding window playback buffering, to efficiently support
users’ interactive operations and decrease complexity. The advantage of using
additional storage is that any user interactivity on the part of the peer does
not affect its children from continuing to receive its stored media data. Moreover,
observations from a large number of user requesting logs indicate that random
seeking is frequently performed by most users. This is reasonable, as users
usually jump directly to the scene of interest and skip boring segments.
Therefore, it would be favorable if the system could guarantee peers the
ability to jump to any play point in the requested video without searching for
new parent peers that possess specific segments
Software Requirement Specification
Software
Specification
Operating System : Windows XP
Technology : JAVA
1.6, JMF
Hardware
Specification
Processor : Pentium
IV
RAM : 512 MB
Hard Disk : 80GB
No comments:
Post a Comment